The difficult thing about writing brief, frequent journal entries about a Pokémon game is that Pokémon is very compulsive (which scuppers the ‘frequent’ part) and a single session can last a long time (which scuppers the ‘brief’ part).
So apologies for the massive jump in time.
Three Gyms later, my team has been filled out, but is by no means final:
- Quilava (aka Ashley), lvl. 16 – Ashley is yet to have a real shining moment in battle, but otherwise she’s coming along nicely. Since evolving into Quilava, her battle sprite now sports a wicked-looking fire mohawk.
- Butterfree (aka Lowfat), lvl. 18 – I have never, in my history of playing Pokémon, trained one of the Bug-types available near the start of the game. But after ten years, you have to try to keep things interesting. Surprisingly, Lowfat has proved very effective, especially in catching Pokémon, (two words. Sleep. Powder). But as an early Bug-type, she’s unfortunately doomed to hit her ceiling of usefulness before Victory Road.
- Onix (aka Rocky), lvl. 18 – Rocky’s absolutely massive Defense stat came in handy during the Goldenrod Gym battle. While Whitney’s Miltank kept spamming Rollout to little effect, I was able to Screech that insufferable cow’s Defense into oblivion. His attacks frequently prove inaccurate, however, and his ability – Sturdy – is useless this early in the game (at least in this generation, it’s much improved in Black/White). As one of two Rock types in my party, he’s still on probation.
- Geodude (aka Dwayne), lvl. 19 – Dwayne’s crowning achievement was the Azalea Gym battle. When Ashley went down early to Scyther, Dwayne stepped in, only to be faced with Metapod. Metapod’s Tackles proved near-ineffectual, allowing Dwayne to vastly increase his Speed and Defense with Rock Polish and Defense Curl. When Scyther re-emerged, Dwayne quickly took revenge for Ashley. Dwayne is the more likely of the two Rock types to remain in the party, as he is also equipped with a Ground-type move, plus the HM Rock Smash. But Onix’s evolution remains inticing…
- Flaffy (aka Barbara), lvl 16. – currently my only answer to Water types, Flaffy is badly in need of some more attacks; her Thunder Wave is pointless thanks to her Static ability which paralyzes opponents on contact, and ThunderShock will only take us so far. Nothing remarkable has come of this one yet.
- Kadabra (aka Tetsuo), lvl 16. – caught in the wild as an Abra (thanks to the help of Lowfat), Tetsuo’s place in the party is still up in the air. With ridiculously high Special Attack comes laughable Defense, he currently only knows Teleport and Confusion and he was relegated to a sacrificial role in the Goldenrod Gym battle. I’ve had mixed results from Psychic Pokémon in the past, and with the next Gym specialising in Ghost-types, he won’t be of any real use for a while yet.
Auditions for a Water-type are still open as we head out onto Route 35…